Golden Years of Baseball League

Constitution

Amended November 8, 2005

 

I.  League Description

The Golden Years of Baseball League (the “GYBL”) is named in honor of arguably the most exciting years of baseball from the return of the great stars of the game from fighting in World War II in 1946 throughout the 1950’s. The GYBL, founded in 2005, is a continuous ownership league that utilizes the most recent version of the Diamond Mind Baseball game (currently version 9a) and for the inaugural season will use the 1946 Classic Season Disk based on the 1946 Major League Baseball Season statistics. Each subsequent year of the GYBL will use the next Classic Season Disk in chronological order (e.g. 2nd season of the GYBL will use 1947, 3rd season will use 1948, etc.). The regular season shall run from April through October.

The league will (1) emphasize the use of Netplay, (2) seek out owners who believe in good sportsmanship, understand that this is just a game played for fun and who truly respect their fellow owners, and (3) strive to be the most enjoyablesim” league you have ever been a member of.

II.  Playing Requirements

All members of the league must own a registered copy of the most recent version of DMB (Version 9a) and have purchased the applicable Classic Season version of the team disk. Pirated copies of DMB are illegal and are not allowed in the GYBL. Proper ownership of season disks will be verified with Diamond Mind.

There are no dues or fees to play in the GYBL.

III.  League Hierarchy

A.     League Commissioner (the “LC”)

a.       Shall administer the daily affairs of the GYBL.

b.      Will be responsible for the league's integrity and well-being.

c.       Has the authority to impose rules and issue decrees which are deemed in the best interest of the league.

B.     Advisory Board

a.       Appointed by the LC and shall counsel the LC on matters that pertain to the overall good of the league.

b.      The LC will frequently poll the advisory board on issues affecting such things as rules changes, eligibility matters and infractions.

c.       Will assist the LC in gathering and checking Manager Profiles and usage figures during the season.

C.     League Members

a.       Are responsible for meeting various deadlines and responding as required by LC.

b.      Will be responsible for sending out instructions (via manager profile export – you may have separate manager profiles for each opponent) for their team’s road games, playing their home games and sending in statistics (managers are encouraged to include a monthly recap) on a regular, timely basis.

c.       For home games played against opponents MP, will need to ensure that the opponent’s correct starters are being chosen for each series and correct lineup is used.

IV.  League Organization

A. General Information

The GYBL will consist of 12 teams divided into two 6-team leagues and each team will play a 158-game regular season schedule. The intention is to group owners desiring to play a majority (however, not mandatory that they play 100% of their games via NetPlay) of their games via NetPlay into the same league in order to afford them the opportunity to play as many games via Netplay as possible.

B. Game Settings are as follows:

·        No Injuries (players may be lost due to ejection or weather)

·        No bullpen warm-up

·        Weather effects are turned on

·        Clutch and Jam ratings are in effect

·        No DH

·        The Era will be NL for the National League and AL for the American League of applicable season

C. Naming of Teams

In order to preserve some semblance of dignity as well as promote a uniform style, team names should follow a standard format:  [Home Site][Nickname]. Home site is the name of a city, state, Canadian province or other foreign entity. It is not the name of a TV show, a brand of beer, etc. Example of an acceptable name: The Richland Ravens and an unacceptable name: The Monica Lewinskys. Nicknames shall be animals, notable figures and appropriate symbols or icons of American or global culture. While the LC frowns upon soccer-inspired, singular-noun nicknames – the Burn, the Galaxy, and the Phlegm – exceptions may be made under various and clever circumstances.

D. Stadiums

Teams may change stadiums each season, but the change must be made prior to the commencement of that season’s draft. Stadium changes will be handled on a “first come, first serve basis” with priority given to a team that (a) has not made a recent stadium change and (b) the team with the worst prior season record.

V.  Annual Entry Draft

A.  Overview

 

There is an issue that every league (even modern day leagues) has to confront and since the GYBL is a retro league the issue is even greater due to the 100% hindsight factor. The issue is how to motivate every team to try to be as competitive as possible every season, thereby increasing the overall competitiveness of the league.

 

There comes a point in a season when teams make a decision whether they can compete or not that season. If the decision is that they can't, then there is a lot of motivation to unload their better players, especially players that have no future value. Now you may say, but that is what happens in the real life so why is it a problem in the GYBL. The short answer is that in real life they do not have the ability to know exactly how players are going to perform in subsequent years. Also, in real life baseball it is a business that has to deal with sagging attendance, the press, etc. So there are external pressures for teams to field competitive teams.

 

Therefore, the GYBL is adapting a draft structure that rewards teams for winning not for losing in an attempt to encourage teams to be competitive every season.

 

B.     Draft Order Determination

a.       The 6 non-playoff teams will be included in the draft lotto process and seeded #1 through #6 based on order of finish (best record is #1 and worst record is #6).

                                                                           i.      Tie-breakers:

1.      Team with better road record will be lower seed (better seed); if still tied then

2.      Team with better record over final 2 months of the season will be lower seed (better seed); if still tied then

3.      Team with better record within their own league will be lower seed (better seed); if still tied then

4.      A random method will be used to break the tie.

b.      A lotto will be used to determine the 1st, 2nd & 3rd picks overall and will be weighted to favor lower seeded teams (better seeded) as follows:

 

First Day % to determine 1st pick overall:

Seed #1     19% chance                             Seed #4           16% chance

Seed #2     19% chance                             Seed #5           14% chance

Seed #3     18% chance                             Seed #6           14% chance

 

Note: The 2nd and 3rd picks overall will be determined on days 2 and 3. The above % would be recalculated after removing the 1st and then the 2nd day winners so that the sum of the remaining team’s % would equal 100% each day (e.g. if Seed #1 won the 1st day each teams % would be adjusted as follows: [1st day % divided by 81%]).

 

c.       The 4th pick through the 12th pick would then be determined based on reverse order of finish during the regular season.

                                                                           i.      Tie-breakers:

1.      Team with the worst road record will be lower pick (better pick); if still tied then

2.      Team with better record over final 2 months of the season will be lower pick (better pick); if still tied then

3.      Team with better record within their own league will be lower pick (better pick); if still tied then

4.      A random method will be used to break the tie.

 

d.      The for the 2nd Round and through the remaining rounds of the draft the order will be based on the reverse order of finish during the regular season with the worst record getting the 1st pick in each round and the best record getting the last pick in each round. The Tie-breakers used in c.i. above would be used here also. The draft will consist of 18 rounds or until a team reaches 30 players on their roster. However, for teams that were unable / unwilling to protect 12 players; their draft will continue to proceed in draft order, until they reach 30 players.

 

C.     Eligible Players

a.       All players on the applicable season’s team disk (that are not on a protected list) are eligible to be drafted. Very important; please refer to Restrictions on Protecting Players below.

VI.  Team Rosters

A.     Regular Season Rosters

a.       Maximum of 30 players in total.

b.      Active rosters for each series shall be 27 players and must include:

                                                                           i.      2 catchers

                                                                         ii.      9 pitchers, 4 of which have to be starting pitchers.

                                                                        iii.      The balance of the active roster can be any combination of players on the roster.

                                                                       iv.      You may have a different active roster for each series, but cannot change active roster in the middle of a series.

c.       In the final month of the season all players (not over their usage limitations) on the roster can be active.

B.     Post Season Protected List (subject to restriction in VI.C below)

a.       At the conclusion of each season, each team will be allowed to protect 12 players for the next season.

                                                                           i.      The protected lists will be due at a date determined by LC approximately 2 weeks after the conclusion of the season.

                                                                         ii.      There will be an opportunity to make trades between the end of the season and prior to the submission of the protected lists.

                                                                        iii.      If a team’s protected list is not submitted on a timely basis the LC shall prepare the list for the team.

C.     Restrictions on Protecting Players

a.       Overused players cannot be protected (see restrictions below).

b.      Disgruntled players (as defined below) cannot be protected.

c.       In order to limit a team’s ability to take unfair advantage of hindsight and stockpile future superstars before they have bloomed, there will be restrictions on protecting players in the year that they are drafted. In order for a drafted player to be eligible to be included on a team’s 12-man protected roster for the next season, he must have the following minimum real-life stats in the applicable season of the draft:

                                                                           i.      Batters must have at least 300 plate appearances.

                                                                         ii.      Starting Pitchers must have at least 10 starts.

                                                                        iii.      Relief Pitchers must have at least 150 batters faced.

                                                                       iv.      Swing Pitchers that both Start and Relieve must have at least 10 starts or 200 batters faced.

Note: This restriction only applies to players in the year that they are drafted. Any player, on a team’s roster prior to the annual free agent draft, will not be subject to the above restrictions.

VII. Trading

A.     In-Season Trading

a.       Will be allowed through the June games on the Season schedule.

b.      A trade needs to be agreed upon by both managers and reported to the LC by the 20th of each month and approved by the LC to be valid for the following month’s games.

c.       Teams may not trade “players to be named later”.

d.      You may trade draft picks with the following limitations:

                                                                           i.      Only draft picks for the next scheduled draft may be traded.

                                                                         ii.      A team must retain draft picks in 3 of the first 5 rounds of each season’s draft (these may be their own picks or picks traded for from another team). This limitation is suspended for trading of draft picks during the draft (e.g. you may trade any number of draft picks for a draft, during that same draft).

e.       If a trade puts you over the 30 man roster limit, you must submit along with the trade the players to be cut to bring your roster back to the man limit.

f.        If a trade puts you under the 30 man roster limit, you may submit the free agent pickups in order to bring your roster back up to the 30 man roster limit.

B.     Off-Season Trading

a.       Will begin immediately following the conclusion of the World Series.

b.      Will be allowed during the draft with the following limitations:

                                                                           i.      A trade during the draft cannot hold up the making of a draft pick, unless approval received from LC.

                                                                         ii.      Only picks in the current draft can be traded during the draft subject to restriction in VII.A.d.ii above.

VIII. Free Agent Pick-ups

A.     Prior to Start of Season

a.       Following the annual free agent drafts, there will be a designated period of time where teams may cut players and sign un-drafted free agent players from the free agent pool on a “first-come, first-severe basis”. In the event more than one team claims the same free agent at the same time, the team with the worst prior season record will get the player. Free agents that are signed prior to the start of the regular season will be eligible to be protected for the next season (subject to the above restriction on protecting drafted players) and play in the playoffs.

B.     During the Season

a.       Starting on the 1st day of each regular season, teams may select free agents from the free agent pool. Free agent claims will be awarded on a “first-come, first-serve basis”. In the event more than one team claims the same free agent at the same time, the team with the worst record in the current season at the time of the claim will get the player. A free agent claim must be requested by the 25th of each month to be valid for the following month’s games. Free agents may be traded and if they meet the usage restrictions will be eligible for post-season play.

VIII. Player Usage Restrictions

A.     Regular Season

a.       Batters

                                                                           i.      Limited to actual number of plate appearances plus 10% (players with less than 100 at bats are restricted to actual number of plate appearances).

                                                                         ii.      If a batter has 600 or more plate appearances overall, he will be eligible to be used full time with no restrictions on plate appearances.

                                                                        iii.      Batters may only play at a position in which they received a DMB fielding ratings. This no limit on how often a player can be used at a position he has received a rating for other than the plate appearance limits above. Batters may play any position in an emergency situation at the end of a game or in extra innings.

b.      Pitchers

                                                                           i.      Limited to actual starts plus 10% (Starting Pitchers with less than 10 starts are restricted to actual number of starts). When calculating a Starting Pitchers’ actual starts plus 10% - you must round down to determine the number (e.g. actual starts of 39 plus 10% would be 42 starts).

                                                                         ii.      Starting Pitchers require 2 days rest between starts.

                                                                        iii.      Relievers are limited to actual number of batters faced plus 10% (Relievers with less than 30 innings pitched are restricted to actual batters faced).

                                                                       iv.      A swingman is a player who can either start or relieve. He is limited to actual number of starts plus 10% and/or batters faced plus 10% (note: unless swingman has less than 10 starts and/or 30 innings pitched in which case the limit would be actual number or starts and/or batters faced). Example – If you use a starter as a full time reliever, he is limited to batters faced plus 10%.  Example – If you use a starter as a part time starter and part time reliever, he is limited to the actual number of starts plus 10% or batters faced plus 10%. 

                                                                         v.      Starting Pitchers can be used as a starter or as a reliever, regardless of DMB rating. However, a pitcher must be rated as a starter in order to start a game.

B.     Over Use Penalties

a.       IMPORTANT:

                                                                           i.      Players who exceed the usage restrictions must immediately be farmed and are ineligible to play the rest of the season and in the playoffs.

                                                                         ii.      Players who exceed the usage restriction by 5% or more may be declared free agents for the next season.

C.     Disgruntled Player Restrictions - in order to qualify to be protected for next season or be eligible for a team’s post-season roster:

a.       All Batters must reach at least 50% of their real-life plate appearances.

b.      All Pitchers must reach at least 50% of their real-life batters faced.

c.       EXCEPTION – for players traded at the trade deadline only (trade effective for the July games); if that traded player reaches 35% usage for his new team (excluding usage from prior teams), they will be eligible to be protected for the next season and eligible for a team’s post-season roster.

IX. Instructions for Playing of Games

A.              Monthly Database will be posted to group site by the 28th of each month.

B.              Manager Profiles (MP) and Starting Rotations should be posted to group site prior to the 1st of each month.

a.       Separate MPs can be created for each opponent.

b.      Starting Pitching Rotations can be set each month or for the entire season. When playing home games or when playing via NetPlay owner may vary from the posted rotation for his team. Please be sure to allow for 2 days rest prior to each start.

C.              Reset Player Useage prior to hosting games. Do not reset useage in the middle of a series.

D.              Head to Head Play via Netplay is strongly encouraged, but not mandatory. Series may be played using manager profiles supplied by the visitors.

a.      Owners are responsible for getting their home games played.

                                                                          i.      Series may be played out of order, but games within series must be played in order.

b.      Be sure to down load visiting team’s MP from group site prior to playing games.

                                                                          i.      If playing against the visiting team’s MP

1.      Home owner is responsible for ensuring the correct visitor’s starting pitcher is used. Visiting team’s rotation can be found at the group site.

2.      Set game options for visiting team all to “computer”, EXCEPT for “Lineups/Starting Pitchers” should be set to “human” so the correct lineup and starting pitcher can be inserted.

3.      If incorrect lineups or incorrect starting pitchers are used for visiting team, the games are subject to replay by LC.

E.               Upload Series Stats to group site at the completion of each series, but no later than the 25th of each month.

X. Playoffs

At the end of the regular season, the team with the best record in each league will advance to the post-season playoffs. In addition, the two teams with the next-best record in each league will qualify for the playoffs as wild cards. Therefore a total of 3 teams will male the playoffs from each league with the two league champions for the regular season receiving a 1st round bye. The two wildcard teams in each league will play each other in the 1st round of the playoffs. In the 2nd round, the 1st round winners will face the league champions for the regular season in the League Championship series for the right to represent their league in the GYBL World Series. The two winners will meet in the GYBL World Series. The team with the best record, as in all series, will have home-field advantage (exception being that a wild card team cannot have home field advantage over a division winner regardless of their records).

All series will be best-of-seven. All series will use the 2-3-2 format to determine home field advantage, just as in major league baseball.

All playoff games must be played head-to-head via Netplay. If, for some reason, a playoff game cannot be played using Netplay, the two managers must arrange to "meet" either on the telephone or by using the league's Yahoo Chat room. The home manager will give a play-by-play, and the visiting team manager will have the opportunity to relay instructions. Additionally, a manager may select a proxy to serve as his live representative for a playoff game. The only exception would be if both owners in a series agreed to play their games against the computer using the visiting team’s MP.

In the event of a tie for a playoff spot, a one-game playoff will determine the regular season division champion. This game will be considered (as in MLB) an extension of the regular season and players will be subject to usage restrictions that applied during the regular season and the stats from the game will be included with the regular season stats. The game will be scheduled to take place after one day of rest after the last day on the league’s season schedule and neither team’s fatigue will be reset prior to the game. The game will be played at the home park of the team that had the better road record during the regular season (if still tied, the tiebreakers (2) through (4) below will be used).

Playoff rosters will be set at 27 players, fixed for each round, and chosen prior to the round starting and rosters can be made up of any combination of players. It is recommended that teams carry at least nine pitchers and two catchers per series.

There will be four off days scheduled between the end of the season and the start of the 1st playoff series (note: a 1-game playoff to determine division champ may eat into this rest). There will be two days off scheduled between series (assuming series goes seven games), however if your series ends sooner, your team will have more than 2 days rest between series. There will be no fatigue reset between the playoff series.

There is one day off for travel after games 2 and 5. Since each playoff series will be played using the same stat database for starter and reliever fatigue, there will be no mandatory rest imposed between starts for pitchers (DMB software will penalize tired pitchers) – only usage restrictions below. Thus, if not played face-to-face, the home manager in games 1 and 2 will send the playoff stats export file to the home manager in games 3, 4, and 5, who will then make sure both teams are rested one day before starting their games and likewise for games 6 and 7.

Playoff teams will be given a maximum of 7 days to complete each series. 

Player Usage Restrictions – Playoffs

Batters with 300 plate appearances have no usage limit...unlimited plate appearances in the post-season

Batters with under 300 plate appearances are limited to10% of their real-life plate appearances in each series of the playoffs

Starting pitchers get 10% of their real-life starts in each series of the playoffs (rounding DOWN . . . which means that a pitcher must have started at least 10 games in real life to start in the playoffs).

Relievers get 10% of their real-life batters faced in each series of the playoffs.

V.   Due Dates